Portal Problems - Lecture 11 - CS50's Introduction to Game Development 2018
Uploader: CS50
Original upload date: Fri, 04 May 2018 00:00:00 GMT
Archive date: Sat, 04 Dec 2021 15:18:40 GMT
00:00:00 - Introduction
00:01:58 - What is a Portal?
00:04:40 - Rendering
00:04:52 - Texture vs Stencil Tradeoffs
00:09:35 - Rendering Using Stencils
00:15:36 - Duplicate Models
00:16:36 - Clip Planes
Show more...
00:17:44 - Banana Juice
00:19:44 - Recursion
00:23:19 - Third Person Gotchas
00:24:48 - Pixel Queries
00:26:34 - Design
00:27:45 - Prototyping in 2D
00:28:48 - Training Basics
00:36:22 - Portal Funnels
00:38:51 - Aerial Faith Plates
00:39:34 - Trigger Catapult
00:42:53 - Portal Highlight
00:43:44 - Portal Placement Helper
00:45:01 - Fun Over Accurate Physics
00:46:54 - Gels
00:48:09 - Portal Gel
00:49:25 - Cutting Sticky Gel
00:52:13 - Cutting Portal Through Portal
00:53:02 - Cutting Double Flings
00:54:31 - Energy Ball To Laser
00:56:58 - Combining Elements
00:57:35 - Laser Introduction
00:57:52 - Laser Saturation
00:58:41 - Laser Graduation
00:59:14 - Laser Combination
01:00:25 - Physics
01:00:43 - Volumes, Vectors, and Planes
01:03:41 - Carving Holes
01:07:20 - Collision Lists
01:08:50 - Shadow Clones
01:11:32 - Q&A
01:13:37 - Reduce Rendering Frustum
01:41:05 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
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David J. Malan
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