Original upload date: Mon, 12 Dec 2016 00:00:00 GMT
Archive date: Mon, 06 Dec 2021 14:10:06 GMT
In the first part of Noclip's dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be. [Pa
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Hosted by Danny O'Dwyer
https://twitter.com/dannyodwyer
Original Music By:
Adack https://soundcloud.com/adack
Additional Music Supplied by Audio Network:
https://us.audionetwork.com/browse/m/track/evanescence-2_28370
https://us.audionetwork.com/browse/m/track/evolving-dawn_83621
https://us.audionetwork.com/browse/m/track/low-flying_84171
https://us.audionetwork.com/browse/m/track/corn-fields_105350
Produced by Danny O'Dwyer & Jeremy Jayne.
Funded by Gamers.
00:00 Intro
03:00 Joining id
06:15 Development History
09:12 From Doom 3 to Rage
10:41 Doom 4 Difficulties
17:05 Refocusing on the Fundamentals
19:05 Outside Talent
20:07 Push-forward Combat
22:20 QuakeCon
25:50 Outro
26:04 Credits