Graveyard Shift- GURNEY
This was one of the biggest revelations of the whole prototype build. We finally have an "official" artist name for Graveyard Shift. This song, along with Trippolette, are j
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ust standard bonus songs in the prototype. This kinda kills the narrative that this song was snuck into the game like some current and/or former Harmonix employees have stated. It could have been snuck onto the disc for the final release, sure, but some people claimed that they knew nothing about this song, yet here it is in a development build as a regular old bonus song. It just doesn't make sense, folks.
Other than that the chart is the same, but it has 4 more beats of nothingness added onto the end. Tomorrow will be the last day of GH1 proto comparisons, and we've got Trippolette again to round it all off. Trippolette is arguably one of the most interesting songs from the whole prototype, and you'll see why tomorrow.
Also, happy 4th of July my fellow Americans
Differences:
0:01 - The artist is listed as "Gurney" instead of "Unknown"
1:42 - track is 4 beats longer
494 notes || 494 notes
142,872 || 142,872
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These gameplays were captured on PCSX2 with autoplay enabled. The Guitar Hero Prototype was recently released by Hidden Palace as part of Project Deluge. This build predates the final build by two weeks and contains many charting differences from the final build, along with many visual, technical, and other small differences.
You will notice many sections that have HOPO's in the final game will be strummed in the prototype. This is due to the lower HOPO threshold in the proto (159, while retail is 170), which means that notes need to be closer together for the second one to be made into a HOPO by the game engine. So if two notes are placed 159 or less ticks apart from each other, the second note will be a HOPO; 160 ticks apart or more will be strummed. For reference, each beat is divided into 480 ticks, so 159 ticks is just 1 tick less than a 12th note.