Original upload date: Fri, 19 Jun 2015 00:00:00 GMT
Archive date: Mon, 29 Nov 2021 09:51:45 GMT
So there's a bit of a debate out there as to whether or not the Doom Engine, used in a variety of games, not just the original Doom, is a raycaster like Wolfenstein 3D or not. Well, after doing a bit
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of research, here's the definitive answer!
For more information on how the Doom Engine works, here's a very good run-down of what the source code is doing behind the scenes: http://fabiensanglard.net/doomIphone/doomClassicRenderer.php
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Additional Information and Corrections:
* I couldn't think of a good way to demonstrate most of what I was talking about, as it can be difficult to intentionally create some of the potential issues the engine can run into. Fortunately, I stumbled across one just looking through random Doom levels with Doom Builder 2. Easy to see how it was missed too given all the textures in that area were primarily red. :B
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