Original upload date: Fri, 23 Dec 2016 00:00:00 GMT
Archive date: Sun, 05 Dec 2021 21:55:15 GMT
In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.
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Produced by Danny O'Dwyer & Jeremy Jayne.
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00:00 - Life Before id
02:53 - Exposure to Doom
05:32 - What Makes Doom
06:58 - The Cutting-room Floor
09:24 - Anatomy of an Opening Level
30:34 - The Secret to Pace Breaks
38:23 - Last-minute Storytelling
51:24 - Brand Custodian
53:50 - Audio Design
59:21 - Doom 4 vs Doom 2016
01:01:50 - Designing Demons
01:07:45 - The Launch