Date uploaded: 2023-09-25 16:07:47
When you park like a jackass, a giant alien octopus comes and crushes your car.
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Another Churro sim that i’ve been putting on the backburner for a while that combines several solvers and techniques, including nested point deforms, fake rbd vellum tricks and a massive exploitation of vellum constraints. Tet fiber constraints where used to compress tentacles and crush the proxy softbody car that hinges and shakes on 4 static wheels.
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Again, i didn’t use a single keyframe in the entire scene and kept everything procedural. I’ve learned a lot about sim checkpoints help avoid resimming the entire timeline just for a small change that needs to happen late in the sim.
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Although some parts of the sim were challenging, the most time was spent on the compositing stage. I lost faith in AE for the past few years and did most of the stuff in Nuke, which is major change in my personal pipeline. AE started to remind me of Max with countless bloated plugins upon plugins that make the software crash because of incompatibilites when used together.
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Sound by - @audioflag
Rendered on farms from - @snaprenderfarm
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